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Flagging Doesn't Mean You're Untouchable
Broadside wrote
at 10:16 AM, Friday August 24, 2007 EDT
I thought this was pretty obvious, but several games lately have shown that it's not.

Here's the situation - a power will become fairly large and the smaller power(s) around it will flag. However, another large power is on the other side of the board and is wreaking havoc. Obviously, the first power will need to continue to attack and grow for a chance at the win, even if that means taking out the flagged countries.

However, when this happens, the flagged countries give out howls of protest as if flagging is supposed to preserve your position in stone regardless of the other players.

Again, this is not a situation where there is one superpower - there are at least two and neither is flagging. In that situation, collateral damage is inevitable.

The only solution (besides people recognizing the reality of the situation) would be a mechanism to actually turn your power's new dice over to the other power every turn. That's the only way I can think of to keep your flagged countries around while allowing the superpower to reap the benefits it should be getting.

Just my two cents - would be interested to hear a counter-argument since I haven't heard a coherent one in-game.


Replies 1 - 3 of 3
Sandermatt wrote
at 10:40 AM, Friday August 24, 2007 EDT
In the situation you show you have usually to expand directly to your opponent.
ma1achai wrote
at 10:47 AM, Friday August 24, 2007 EDT
Try the test server out with the new rules... flagging is vastly improved and no longer will you hear the 'Hey, you attacked me with my flag on' stuff.

Even better... you won't be fooled into respecting someone else's flag for 10 rounds fighting someone else, only to have them start attacking you once you become weakened.

You flag... you are out of the game and your territories are neutral (greyed out). They continue to defend with the amount of dice they contained when you flag, but they do not attack. The player that flagged has left the game and collected points already, so no one should be complaining.

On top of that, you have incentive to flag early... once you realize that you are not going to have a shot at winning. Otherwise you have a two point ante each round that just might hurt your score more than waiting for that one other weak guy to flag in front of you.

It really is sooo much better. And the crowd on the test server so far is generally made up of the more fun players, IMO. But we need more players:

http://test.gpokr.com:8081/kdice/
cupid stunt wrote
at 2:37 AM, Saturday August 25, 2007 EDT
In the situation you show you have usually to expand directly to your opponent
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