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Kdice pointers?
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rotk6 wrote
at 5:07 PM, Sunday July 29, 2007 EDT
Hey all...
I was wondering if the players who are better at playing (people who've been to the 1800's and up) might have a few rules and tips for playing kdice? There's lots of upstarts trying to get up to the next level. Feel free to lend a hand to myself and them here. |
Replies 1 - 7 of 7
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rnd wrote
at 5:22 PM, Sunday July 29, 2007 EDT # Note that turn order is indicated both by colors (color order is constant and eventually familiar), and by die face on the graphical stacks (1-6, two colors with 1s when all seven players are alive).
This is a very important one. Mind the dice #'s. |
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WayneRooney wrote
at 6:03 PM, Sunday July 29, 2007 EDT These might be obvious......
Don't attack a small stack that's next to a larger stack of the same color. (eg. If you are red and have a 4 and you hit a blue 2 and blue has an 8 on the other side of their 2, dont do it. 95% of the time blue will return the favor by running that 8 right through you.) Don't suicide or ask to die if you've been small all game. THERE IS A MAX and MIN FOR DOMINATION POINTS! If you've had 2 lands in a corner the whole game, sit there and hope for 4th or 5th. You'll get the minimum dom score either way, but +0 for 4th is a lot better than -15 for 7th and -10 for crappy dom points. |
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Sinth wrote
at 6:37 PM, Sunday July 29, 2007 EDT Particularly in the early to mid-game:
Don't aggravate a player you can't kill. Splitting someone is about the most aggravating thing you can do, they will generally focus all their attention on you until they're unsplit. Sometimes it's useful to intentionally kill a stack you'd have otherwise not bothered with just so that player won't have an incentive to connect through you. Don't steal lands from a player who can easily attack you. If you can arrange things so that your big stacks are up against his little stacks, then it's usually ok. Early on, it's usually wisest to expand via killing other players' "islands". Not only will they not get angry, they'll often thank you for it. |
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XCBatman wrote
at 10:09 PM, Sunday July 29, 2007 EDT Or, if you want to win but not make friends
Do: Split early with your largest stack, usually around turn 2 Do: Build up to +32 and attack five times in one turn. Do: Never flag if you can win Do not: Kill islands. They suck up other people's dice. The more islands they have, the more dice they won't get where they'd like them Do: Call out pga if you're about to get killed. (Blue and green are pga! Kill them! Kill the pga'ers!) Most of all... 1 hit your opponents. But make sure to call it out first. It's cooler that way. |
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RaccoonTail wrote
at 10:37 PM, Sunday July 29, 2007 EDT {Most of all... 1 hit your opponents. But make sure to call it out first. It's cooler that way.}
Yeah, actually lots of times if you one-hit somebody without calling it first, the other players will gang up and kill you next as punishment, on account of how much more awesome it would have been had you called it first. On the other hand, if you do call it, the rest will be so daunted by your mad throwing skills that they will prolly just flag to you. |
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WayneRooney wrote
at 11:44 PM, Sunday July 29, 2007 EDT 6 replies and this thread is going down the tubes, solid work
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kmice wrote
at 1:17 AM, Monday July 30, 2007 EDT what is one-hit?
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