Forum


The Future & Point Whores
Posted By: Ryan at 10:01 PM, Thursday July 24, 2008 EDT
I'm at a point where I'm rethinking quite a few things about the structure and future of the games. I want to get feedback about the future of this game from the people who love this game as much as I do.

First of all I'd like to let all the point whores know that since they don't respect the game, I don't respect their opinion for this question. Accumulating points is meant to be secondary with the fun of the game of primary importance - and the majority of everyone has it right.

So, let me know your thoughts and ideas. I'd like to hear big long term vision ideas and not features like mouse-over-display or game playback (although these are great featuers). If you were to forget everything about kdice except the in-game experience how would build big and great things around it?


Replies 1 - 10 of 134 Next › Last »
lesplaydices wrote
at 11:12 PM, Thursday July 24, 2008 EDT
Un-ban RND.
manbearpig wrote
at 11:21 PM, Thursday July 24, 2008 EDT
What, are you looking to completely update/overhaul kdice?

Well, if anything, try making the map coloring more modern, if that's the right term for it. It just look really bland to me. In Flash CS3 and Flash 8 there's a whole bunch of kinda flashy things you can do with coloring. I basically just want you to jazz up kdice a bit, if that makes any sense at all.

Also, I don't really know what you mean by wanting "feedback about the future of this game". Are you asking us what we want kdice to be like in the future, or are you looking for ideas on the site's layout, what? Give us some examples of what you mean.

Do you mean like having minigames or a new scoring system, or smaller things such as aesthetics, as in button/territory rollover effects.

By the way, you may actually want to consult a professional product development firm about this, depending on what the "ideas" are that you are looking for.
Earl Grey wrote
at 11:59 PM, Thursday July 24, 2008 EDT
Not sure what you mean by "Whores", Ryan. Could you confirm wether you mean...

the ones who PLAY for points or

the ones who PAY for points?

For the former, I'll think anbout it over the weekend. For the latter, you could start by only allowing donation points to count at the start of the month.


Ryan wrote
at 12:10 AM, Friday July 25, 2008 EDT
Point whores like people who PGA for points or take advantage of the multiple transaction thing to pay for points. But regardless, I don't really care about these people but I do care about everyone else. I'm sure there's some good ideas out there.


(bigger ideas than changing the colors)

Beer Me! wrote
at 3:40 AM, Friday July 25, 2008 EDT
http://kdice.com/ideas/ideas/44762239

Islands! Please check out my idea about islands, Ryan. Thanks.
Beer Me! wrote
at 3:41 AM, Friday July 25, 2008 EDT
kdice should have islands. These islands, if conquered completely by a player, would guarantee the player to conquers that island(s), a guaranteed spot placement (e.g. nothing lower than fifth place). The players who would be on the island would be random (a maximum of 2-3 players on that island, to prevent any PGA from happening).

This bonus of rank can be forfeited in the later rounds if the player wants to attach the island to the main land. However, they would not be allowed to choose where the attachment takes place. This would occur if any player does not choose the flag option, in true last player standing style).

Thus, the purpose of "islanding" is not to win the game (the points gained would be minimal), but as a defensive measure of not losing considerably. Similar of having reserves, but only active if the player is in dire circumstances.

Two islands could battle each other, creating a game within a game. Although these islands would be considerable smaller than the main standard land, it would provide more dynamics in terms of strategies.

For example, what if two players both flag for 3rd place, but are at opposite ends of the map? If both players choose to fight it out, an island would be created for them to fight for 3rd spot, rather than letting 1st or 2nd place players take away land from them.

You could also donate land from an island and allocate it to the main land, but, by doing so, you would be randomly removed 1-2 lands for getting the donation.

There are other ideas for island usage. Feel free to contribute your ideas for islanding.

Beer Me!
Beer Me! wrote
at 3:41 AM, Friday July 25, 2008 EDT
kdice should have islands. These islands, if conquered completely by a player, would guarantee the player to conquers that island(s), a guaranteed spot placement (e.g. nothing lower than fifth place). The players who would be on the island would be random (a maximum of 2-3 players on that island, to prevent any PGA from happening).

This bonus of rank can be forfeited in the later rounds if the player wants to attach the island to the main land. However, they would not be allowed to choose where the attachment takes place. This would occur if any player does not choose the flag option, in true last player standing style).

Thus, the purpose of "islanding" is not to win the game (the points gained would be minimal), but as a defensive measure of not losing considerably. Similar of having reserves, but only active if the player is in dire circumstances.

Two islands could battle each other, creating a game within a game. Although these islands would be considerable smaller than the main standard land, it would provide more dynamics in terms of strategies.

For example, what if two players both flag for 3rd place, but are at opposite ends of the map? If both players choose to fight it out, an island would be created for them to fight for 3rd spot, rather than letting 1st or 2nd place players take away land from them.

You could also donate land from an island and allocate it to the main land, but, by doing so, you would be randomly removed 1-2 lands for getting the donation.

There are other ideas for island usage. Feel free to contribute your ideas for islanding.

Beer Me!
Beer Me! wrote
at 3:42 AM, Friday July 25, 2008 EDT
kdice should have islands. These islands, if conquered completely by a player, would guarantee the player to conquers that island(s), a guaranteed spot placement (e.g. nothing lower than fifth place). The players who would be on the island would be random (a maximum of 2-3 players on that island, to prevent any PGA from happening).

This bonus of rank can be forfeited in the later rounds if the player wants to attach the island to the main land. However, they would not be allowed to choose where the attachment takes place. This would occur if any player does not choose the flag option, in true last player standing style).

Thus, the purpose of "islanding" is not to win the game (the points gained would be minimal), but as a defensive measure of not losing considerably. Similar of having reserves, but only active if the player is in dire circumstances.

Two islands could battle each other, creating a game within a game. Although these islands would be considerable smaller than the main standard land, it would provide more dynamics in terms of strategies.

For example, what if two players both flag for 3rd place, but are at opposite ends of the map? If both players choose to fight it out, an island would be created for them to fight for 3rd spot, rather than letting 1st or 2nd place players take away land from them.

You could also donate land from an island and allocate it to the main land, but, by doing so, you would be randomly removed 1-2 lands for getting the donation.

There are other ideas for island usage. Feel free to contribute your ideas for islanding.

Beer Me!
Beer Me! wrote
at 3:43 AM, Friday July 25, 2008 EDT
kdice should have islands. These islands, if conquered completely by a player, would guarantee the player to conquers that island(s), a guaranteed spot placement (e.g. nothing lower than fifth place). The players who would be on the island would be random (a maximum of 2-3 players on that island, to prevent any PGA from happening).

This bonus of rank can be forfeited in the later rounds if the player wants to attach the island to the main land. However, they would not be allowed to choose where the attachment takes place. This would occur if any player does not choose the flag option, in true last player standing style).

Thus, the purpose of "islanding" is not to win the game (the points gained would be minimal), but as a defensive measure of not losing considerably. Similar of having reserves, but only active if the player is in dire circumstances.

Two islands could battle each other, creating a game within a game. Although these islands would be considerable smaller than the main standard land, it would provide more dynamics in terms of strategies.

For example, what if two players both flag for 3rd place, but are at opposite ends of the map? If both players choose to fight it out, an island would be created for them to fight for 3rd spot, rather than letting 1st or 2nd place players take away land from them.

You could also donate land from an island and allocate it to the main land, but, by doing so, you would be randomly removed 1-2 lands for getting the donation.

There are other ideas for island usage. Feel free to contribute your ideas for islanding.

Beer Me!
Beer Me! wrote
at 4:36 AM, Friday July 25, 2008 EDT
Sorry about the reposts. I was drunk... umm... OH YEAH! :b
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
RECOMMEND
GAMES
GPokr
Texas Holdem Poker
KDice
Online Strategy
XSketch
Online Pictionary